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^ Onderwerp geschreven door Kiley_Tani op zondag 8 mei 2016 om 19:55:36.
Kiley_Tani's avatar
Multiviteit: 27
Hey

Ik ben recent begonen met proberen een map te maken voor gmod maar om de een of andere reden als ik die map probeer te laden in de console up Gmod zelf werkt het niet en krijg ik dit:

CModelLoader::Map_IsValid: No such map 'maps/Insane.bsp'
map load failed: Insane not found or invalid

dit is de log die ik krijg waneer ik run map doe:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map.vmf"

Valve Software - vbsp.exe (Mar 14 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2470 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 22 texinfos to 5
Reduced 2 texdatas to 2 (38 bytes to 38)
Writing C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map"

Valve Software - vvis.exe (Dec 9 2014)
2 threads
reading c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
reading c:\users\solar metca\documents\Insane's_First_ZS_Map.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
96 faces
68326 square feet [9838944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
96 patches before subdivision
5616 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 794042, max 368
transfer lists: 6.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 64/65536 1280/1310720 ( 0.1%)
vertexes 135/65536 1620/786432 ( 0.2%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 96/65536 5376/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 96/65536 192/131072 ( 0.1%)
leafbrushes 22/65536 44/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 448/512000 1792/2048000 ( 0.1%)
edges 235/256000 940/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 96/65536 192/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 632816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 331/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 2470/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 232
Writing c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
96 faces
68326 square feet [9838944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
96 patches before subdivision
5616 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 794042, max 368
transfer lists: 6.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 64/65536 1280/1310720 ( 0.1%)
vertexes 135/65536 1620/786432 ( 0.2%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 96/65536 5376/3670016 ( 0.1%)
hdr faces 96/65536 5376/3670016 ( 0.1%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 96/65536 192/131072 ( 0.1%)
leafbrushes 22/65536 44/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 448/512000 1792/2048000 ( 0.1%)
edges 235/256000 940/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 96/65536 192/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 632816/0 ( 0.0%)
HDR lightdata [variable] 632816/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 331/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 4/65536 112/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 2470/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 232
Writing c:\users\solar metca\documents\Insane's_First_ZS_Map.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Solar Metca\Documents\Insane's_First_ZS_Map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Insane's_First_ZS_Map.bsp"


^ Reactie #1 geschreven door Ezio op zondag 8 mei 2016 om 20:09:41.
Ezio's avatar
Multiviteit: 973
Ik vrees helaas dat er niemand in de Multidesk community is die ervaring heeft met het maken van maps voor Garry's Mod. Ze zullen je ongetwijfeld beter kunnen helpen op een gespecialiseerd forum :)

https://facepunch.com/forumdisplay.php?f=65
I'm a gamer because I don't have a life... I've chosen to have many
^ Reactie #2 geschreven door RedRooster op zondag 8 mei 2016 om 22:12:58.
RedRooster heeft nog geen avatar toegevoegd
Multiviteit: 281
Bijna dood
Toch wel:
Allereerst, zorgen dat de software up to date is.
En zorgen dat het bestand gameinfo.txt geen tikfouten staan gezien dit bestand wordt gelezen.

Deze tekst werd het laatst bewerkt voor 11.58 % door RedRooster op zondag 8 mei 2016 om 22:17:17.
^ Reactie #3 geschreven door Kiley_Tani op zondag 8 mei 2016 om 23:15:16.
Kiley_Tani's avatar
Multiviteit: 27
Heb het al gevonden het was gewoon dat in de mapnaam geen spatie mag staan, De console vind hem dan niet.
^ Reactie #4 geschreven door RedRooster op maandag 9 mei 2016 om 10:29:47.
RedRooster heeft nog geen avatar toegevoegd
Multiviteit: 281
Bijna dood
Dan zal C:\PROGRA~1\ ook wel werken
Dan kan die console enkel oude 8.3 notatie aan (geen spaties want onder NTFS mag je gerust spaties gebruikenen het grapige is, windows werkt eigenlijk nog altijd met die 8.3 notatie maar als er lange bestandsnamen gebruikt worden , dus met of zonder spaties, wordt dit op een andere plaats van de schijf gezet.

Vanaf windows7 pro kan ke zelfs kiezen om enkel 8.3 te gebruiken of de lange bestandsnamen of beide( standaard van windows)


Deze tekst werd het laatst bewerkt voor 52.38 % door RedRooster op maandag 9 mei 2016 om 10:35:38.
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